

Thats one hell of a stutter you've got there Icy. There's not a lot of stability about the whole enterprise, is there? At least they're leaving the lower tiers alone for the moment. It makes Hberg stronger vs other CAs when angled but also make her harder to drop off spotting. I think this is a pretty good one, since it kind of forces you to make a decision. Personally, I would want to trade firing range with secondaries range, that seems more like a fair trade. As someone who use secondary build I actually wanna try this out. Timing to pick far away targets with spotter might work. There is no straightforward answer to that-choose the one that best suits your playstyle.By ExiaaJune 19, in General Discussions. These boosts will make Montana much more effective as a dynamic fighter at medium distances, especially pushing the frontline.Ĭons: The new upgrade takes up slot five, where every upgrade affects ship survivability. Pros: This upgrade grants Montana additional maneuverability as well as reduced duration of floods and fires-extremely helpful for any battleship. The slower turret traverse speed will likely be frustrating. The new upgrade will consolidate her role as sniper battleship by improving her accuracy. Pros: Yamato is most effective at long range, taking advantage of her gun ballistics and tight shell dispersion while moderating her drawbacks: slow turret traverse speed and high citadel. Cons: If the upgrade is mounted, the exchange is simple-better close-combat capabilities for weaker long-range performance, specifically firing range. The new upgrade makes a perfect addition to this concept, reducing the reload time of her main and secondary batteries. Her armor layout, large pool of Hit Points, and-most importantly-powerful, long-range secondary guns make her an excellent fit for this role. Cons: In exchange, Republique sacrifices some firing range and some traverse speed of her main turrets.Īt the same time, the maneuvering will become more important because, with a shorter firing range, trading shots with enemy ships will be a bit more dangerous.

Having loaded guns at that moment can be decisive. It should also enable commanders to take advantage of situations when an enemy turns and exposes a side of their hull. The new upgrade pushes this even further, which is good in itself. Pros: The trump card of Republique is the quick reload of her main batteries. We want the legendary upgrades to add to the variability of ship loadouts while keeping ships in balance with each other, even if one ship has the legendary upgrade and another does not. However, the legendary upgrades are mounted into existing slots and have balancing parameters.

The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of gameplay.
